&s My SchOOOL - ILUSTRADOR DO MêS
ESPECIAL Klemens FranZ

ART&abuleiro à conversa com o ilustrador Klemens Franz
"...I think educational games have to fail, when they want to educate too obviousely. I believe the real potential of games lies in their power to create interest for a specific topic. People are sitting around a table and create worlds, images and stories in their mind - all while having a good time. That's an incredible powerful process!..."
Agricola of PortugaL

Gil - Tell us a little bit about yourself. When did you start to work with illustrations and how this path led you to board games?
Klemens - Well, I'm 33 years old, married and our 4th child should come in July. I worked as a new media assiastant at an university for about 6 years. Before that I went to an art school in Graz (Austria). Illustration and graphic design was more or less a hobby beside my regural job. I never intended to become a board game illustrator ... it somehow happend when Hanno Girke from Lookout games announced an illustration competition for "Die Drachenbändiger von Zavandor". I won and at the games fair in Essen 2006 Hanno asked me to illustrate Agricola. The impact Agricola opened some doors for me and I more or less took this once-in-a-lifetime chance.

Gil - How many games have you done the artwork for, and in which projects are you working right now?
Klemens - I've worked on over 60 games - but the ones where I only did the graphic design are included, too. If I only count the games I illustrated without expansions: about 40.
Right now I've finished working on the 2-player version of Agricola (Lookout Games) and Milestones for eggertspiele. My next projects are boardgames for Lookout Games, eggertspiele and Amigo. I can't go into detail because they still are in an early phase but I'm really happy that 2 of these games are (co)created by my friend Alex Pfister with whom I worked together before.

Gil - Your style varies from the more “serious” or to the more cartoonish, how do you coordinate the line of work for the different styles of board games?
Klemens - Style is a difficult question. I have the Lookout style that somehow became typical for the big Uwe Rosenberg games - although I tried something different for Merkator. Yes, it's cartoonish and I would say even a little bit naiv but it takes a lot of weight out of this heavy games. At least that's what I get as feedback from gamers. I'm always happy if publishers ask me to do something different like Amigo did with The CITY. In most cases the coordination of differnt styles isn't a problem, because a) I try to focus on one project for a longer time, which never really works and therefore b) I think that the switching is a good training for my brain ;-)
www.atelier198.com
Os nossos FLashs ... by Eiriz
Já se joga....
.............. Alta Tensão - As Primeiras Faíscas

Os jogadores são os líderes de um clã que lutam pela sobrevivência durante a Idade da Pedra. Os clãs procuram melhorar as suas habilidades como caçadores e coletores, com a ajuda de novas armas, tais como a caça e a pesca submarina. Enquanto obtêm alimento vão dominando novos territórios. O clã para conseguir sobreviver, tem de aprender a controlar o fogo, a desenvolver a linguagem, e até mesmo a inteligência. Os jogadores começam como caçadores e coletores, estes precisam de criar novos avanços na agricultura e na obtenção de novas ferramentas para expandir seu clã. O jogador com o maior número de membros do clã ganha o jogo.
já se joga....
JOGOS E ......
....... JOGATINAS in TabLEiriZ

Os jogos de tabuleiro são como piqueniques para as cabeças: aproximam as pessoas física e emocionalmente; dão tempo para encher com palavras e brincadeiras e, sobretudo, fazem com que olhemos uns para os outros sem condescendências; como jogadores, com saúde competitiva.
Viva! Qual é a ratoeira que se escreve com quatro letras? JOGO.
Miguel Esteves Cardoso
(jornal Público de 19/04/09)
























